Life is Feudal: Your Own “Redlight, Greenlight?” Review

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Type of Game:

First person or Third Person Multiplayer Medieval Survival Sandbox Open World Simulation

Version Played:

Early Access PC version through Steam

Similar Games:

DayZ, Rust, and to a lesser degree the Mount & Blade series

The Good:

  • An epic game world filled to the brim with content, whether it be things to craft or items to use, the game world has no limits on what you can do.
    • Everything you see is reachable and harvestable.
  • A very strong medieval aesthetic, which makes the game stand out more so than the competition (i.e. DayZ, Rust, etc…).
  • Multiplayer is this game’s strong suit with a great enjoyment to be had by exploring the medieval landscape with a buddy or two.
    • The crafting, building, and surviving aspects of the game are much more exciting when experienced with a friend
  • There is a level progression system, which you typically won’t find in games of this nature.
    • I only say this because a progression system is much more fun in a survival type game and brings with it a sense of urgency that you would find in a PDL genre-type.
  • The map is always present, which usually isn’t the case for these games. This makes coordinating a rendezvous with your friends much easier and drastically improves the multiplayer experience. 
  • As you’ll find with other game’s of this type, the relationships with other players is a fascinating experience. For the most part other players typically pursue a Lord of the Flies mentality and will often exert their power over those that have a weak footing in the game’s hierarchy. However, when you encounter other players that are helpful it makes the game much easier to digest and enjoy.

The Bad:

  • Life is Feudal is very clunky and not polished at the moment. Menu and interface options aren’t intuitive and present themselves as overly complex. 
  • Complete lack of a tutorial, which is understandable for an “Early Access” title, but you should be aware none-the-less.
  • Single-player is difficult to swallow as most other players will just grief you over and over again. Playing with your friends is the only way to currently guarantee a good time.
  • Outside of the medieval aspects, this game is more of the same if you’ve played Rust or DayZ. I would argue that the features are much deeper than what Rust has to offer and Rust is Life is Feudal’s closest likeness.

Can you play it while the children are awake?

Due to the nature of multiplayer shenanigans, I often had to play without my sound on. Other players are often rude and mean, which can lead to profane language and crude lingo. There is also combat and violence, but I felt as though the graphics weren’t grand enough to matter in that regard. 

Did I make time to complete it?

As a multiplayer game there is no completion per say. I did build a number of structures and survived for a number of hours.

Redlight or Greenlight?

 

redt

This game is currently at a redlight.

The content that is currently offered is just not worth the asking price of $39.99. If you were a gamer that REALLY enjoyed Rust, then you will be getting your money’s worth in this title as the content is better. Outside of that demographic, I just don’t see the appeal of paying a large amount of money to experience a lesson in human nature (i.e. griefing) and confusing gameplay (lack of tutorial). This may change as the game updates, so please check back here for any changes in my preview.

Reviewer:

MisterS42

Game Information:

Link to Life is Feudal’s Steam page for full game information

Super Win the Game Review

 

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Type of Game:

Non-violent 8-bit exploration platformer

Version Played:

PC version through Steam

Similar Games:

You Have to Win the Game, Legend of Zelda II, and to a lesser degree Super Mario Bros

The Good:

  • Fabulous feeling that your playing an 80’s game, the graphics brought a tear to my eye with the retro aesthetic.
  • No game-over screens. Just make sure you ring the yellow bells to respawn closer to where you made a mistake.
  • Plenty of things to collect especially if you want to 100% the game, like finding all 128 gems.
  • Gentle learning curve, easy at the start, tricky at the end but never impossible.
  • Perfect to play in-front of kids as there’s no violence or gore.
  • Controls feel nice and tight so if you slip off a platform onto a untimely respawn the only person you can blame is yourself.

The Bad:

  • No interactive map showing where you have cleared all the gems from.
  • The graphics wont be for everyone, as an example I loved how it reminded me of the NES and Gameboy era but when my partner saw it she cringed.

Nitpicking:

If you don’t like games where you need to have your hand held finding everything, then don’t buy this as not everything is clear as soon as you enter the room. If you want to try something very similar, try out “You Have to Win the Game” first especially if you’re undecided on getting this.

Did I make time to complete it?

Yes, I did all the story and it took me close to 5 hours (didn’t 100% game)

Recommended Purchase Price:

Definitely worth the asking price of $13 if you’re fond of retro gaming, if not try “You Have to Win the Game” first.

OR

100% of current retail value of $12.99

Reviewer:

Beefy

Game Information:

Link to Super Win the Game’s Steam page for full game information

Road Redemption “Redlight, Greenlight?” Review

 

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Type of Game:

Action Motorcycle Racing

Version Played:

PC version through Steam

Similar Games:

Road Rash and to a lesser degree Destruction Derby

The Good:

  • Fast and furious violent action using an assortment of weapons.
    • Weapons include melee weapons (swords, axes, bats and so forth) and firearms (shotguns, pistols, machine guns and my personal favorite the grenade launcher).
  • Levels will keep you on your toes with lots of different way to knock you off your bike such as cars, rival bikers and logs dropping of trucks and that’s just on the road.
  • Shop in-between levels to boost ammo, health, nitro, durability of melee weapons, and much more. Be warned that these upgrades disappear after you lose all your health on the road.
  • There is persistent experience generation (from killing rival bikers and destroying cars) that allows you to get points to spend upgrading your bike, max health, upgrading your starting weapons, and so forth. These bonuses always stay with you no matter how many times you restart a level.
  • Split screen campaign (soon to be online). Works very well with shared bonuses from the shop and also a competitive mode is in the works too.
  • At the time of writing there has been 6 updates to knock out bugs, increase performance and add new content and the game hasn’t been out a month yet, so yes dear reader this is a dev team that listens to its community and keeps an eye out for bugs.

The Bad:

  • There are no key-bindings just yet (there is a placeholder in the options) so just a head’s up if you don’t have a game-pad. You will struggle without one.
  • Aiming your cross-hair to use firearms is very difficult and there isn’t a button to reset your camera. What ends up happening is after you try aiming and want to have your camera dead center you need to do it manually and fast before you go head first into a car. I have faith in the dev team that this is going to be sorted out sooner rather than later.
  • The hit detection seems a bit off from the rival bikers as there able to hit you when they’re in mid air and you’re on the ground, although it seems to happen more on “the rooftop” levels then in the other levels.

Nitpicking:

Yes Road Redemption has bugs, a fair few to put mildly, but only just a few weeks old on Steam and they’ve already released several patches to address the big ones.

Did I make time to complete it?

Yes. 5 times so far in 11 hours.

Redlight or Greenlight?

green

This game is currently at a greenlight.

Thanks to the dev team for handing out plenty of patches in a short amount of time (big company’s take note). I was a kickstarter backer paying $20, but it was money well spent and I’d gladly spend double if not more for this great title. I’m really, really glad its this team (Dark Seas Games) that has made RR and by the time this has released in its final form it’ll be an instant classic and definitely my game of the year. Can you tell I’m biased towards Road Rash style games?

Reviewer:

Beefy

Game Information:

Link to Road Redemption’s Steam page for full game information

A.I. War Expansion: Destroyer of Worlds Review

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Type of Game:

Space Real Time Strategy

Version Played:

PC version through Steam (This is the 6th expansion for A.I. War)

Similar Games:

Homeworld 1 & 2 and to a lesser degree Planetary Annihilation

The Good:

  • The A.I. War expansion Destroyer of Worlds (DoW) adds much more to the already great A.I. War gameplay with new ways to win:
    • An example is the “Exodian Blade”, in which I had a great time hacking AI command stations while my other ships defended the hacking procedure.
  • Just under half an hour of extra really great music (probably one of the only games where I don’t instantly mute the music).
  • 8 new AI types to choose to fight against which are:
    • “Cowardly” which prefers to engage to in a battle where the AI outnumbers the player/s if not the AI shall retreat, which is pretty damn funny watching them try to get away.
    • “Kite flier” which all of its ships only move to a distance where they can just reach its enemy’s firing range, so plenty of long range turrets is the aim fighting those.
    • “Mime” which likes to salvage specific ships which the player/s used and to turn them against the player/s, yes as you readers have guessed superweapons hurt.
    • “Over-reactive” that loves to send waaaay more ships in a wave then other AI types, I tried it once and never again it just got stupidly hard.
    • “Vanguard” uses only guardians in waves and reinforcements and yes they hurt badly.
    • “Starship Fanatic” only uses starships for waves and reinforcements.
    • “Quadratic” every normal wave it sends, it increases its strength of wave that its willing to send, which leads to waves that take much longer to charge, so eventually leads to big waves.
    • Last but not least “Brutal” and it really, really is.

The Bad:

  • Only bad thing I could find in the expansion is that if you’re a casual gamer with children or for whatever other reason, you will struggle remembering every little thing
    • For example: micromanaging ships and using the right tactics against a certain AI type. What I’m trying to say there’s an awful lot you need to remember and maybe the next expansion (which after 6 expansions already why not carry on) will address this issue.

Nitpicking:

Very little wrong and I couldn’t find any bugs of any kind, but the base game came out in 2009 so the devs have had plenty of time to iron out technical issues. Arcen games (name of dev team) even switched the engine that AI war runs on, to make the game graphics more clear and crisp, so hats off to them.

Did I make time to complete it?

The game is very complex and when you have a family it is difficult to remain focused. I spent a good 3 hours playing the expansion.

Recommended Purchase Price:

If you have the time and patience (as spoke about in “The Bad” section) it is worth its current full price $4.99, which isn’t bad for an expansion of this scope.

OR

100% of current retail value of $4.99

Reviewer:

Beefy

Game Information:

Link to Destroyer of World’s Steam page for full game information

7 Days to Die “Redlight, Greenlight?” Review

 

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Type of Game:

Open world survival crafting sandbox sim

Version Played:

PC version through Steam

Similar Games:

DayZ and Minecraft

The Good:

  • Big open maps that can easily support hundreds of players online (some servers player cap is at 999).
  • Plenty of loot to find like weapons (ranged and melee), medicinal items, construction materials and clothing.
  • Very easy to craft: just click on what you want to craft and it shows what you need in the window above.
  • Server browser is very nicely done, you can find what kind of server your looking for in a couple of seconds.
  • Gameplay is fast, fluid without any stutter or gameplay bugs.
  • Anti-cheat system in place to stop hackers ruining your game online.

The Bad:

  • Single player can get very boring.
    • No helpful NPC’s that can assist you.
  • Graphics is below par for this genre (for those it matters too).
  • No visible health shown on non human enemies, which would make surviving a bit easier.
  • No progress or feeling of advancement.

Nitpicking:

Single player had absolutely no bugs of any kind, but soon as i tried to play online I met a small bug with some grass that had destroyed my crops which I was farming for a good couple of hours. That has been promised to be fixed soon by the developers, but apart from that no game breaking bugs to be found.

Did I make time to complete it?

No you can’t complete this survival simulator

Redlight or Greenlight?

green

This game is currently at a greenlight.

7 Days to Die is a good survival sim as long as you don’t mind below par graphics with plenty to do online, which is where these survival games are great. Not bad price for the game (if you can afford it, if not wait for another steam sale as it was on sale at a very good price for £10.44 during the last sale).Great to play online with friends scavenging what you can, fighting PvP players and non human enemies (which not all are zombies) and building some kind of fort for yourself and friends.

Reviewer:

Beefy

Game Information:

Link to 7 Days to Die’s Steam page for full game information

Super Time Force Ultra Review

 

STFU

Type of Game:

2D Action Platformer Shooter

Version Played:

PC version through Steam

Similar Games:

Braid, Contra, Megaman, and to a lesser degree Broforce

The Good:

  • A gameplay that is a fantastically perfect blend of Braid (time altering abilities) and Contra
  • A multitude of unlockable playable characters that each have different skills, which can drastically change the way you approach the level
    • Example: one character has the ability to block shots and repel them back at the attacker, whilst another character has the ability to shoot through objects such as walls and doors
  • Campaign progression is provided by a level selection map, not unlike Megaman, that lets the player choose the path they wish to take through the game  
  • The ability to rewind time and play alongside a “ghost” copy of yourself creates mind-boggling gameplay scenarios that are as much a joy to watch as it is to play
    • One situation found my character pinned down by gunfire, which didn’t allow me to progress. Rewinding time helped me load up the shield character that kept the bullets from destroying me, then I rewound time again to bring out my grenade character who was able to shoot while being shielded by the “ghost” copy of my previous character. It makes more sense when you play it, which I strongly encourage!
  • Virtual reality missions add a puzzle element to the game, which is just as enjoyable as the main campaign. VR finds you hitting switches and jumping gaps while figuring out the correct sequence in time-space.
    • One example found me hitting a switch to the right, which locked me in a room unable to get to the other switch on the left. No problem, I just had to rewind time to get back to the start to get to the left switch. My ghost then proceeds to hit the right switch shortly after!
  • The game is quite humorous and never takes itself seriously, which is very appreciated considering how tricky a narrative would have to be to support this form of time travel
  • There is great deal of variation in environment types between levels. They range from post apocalyptic Mad Maxx style themes to air hovercraft car-based levels
  • The difficulty for the most part is all skill related, much like Super Meat Boy, meaning that it is quite daunting at first. Once you’ve practiced a level a number of times, which you end up doing just by rewinding portions numerous times, you can start speedrunning levels like a pro.
  • The music and sound effects are retro and wonderful, which help support the frantic nature of this game

The Bad:

  • The difficulty may very well be a deterrent to most casual players as it is unforgiving.
  • Gameplay can get very hectic and make it hard to locate your player amidst your previous selves. This can make boss battles quite unnecessarily challenging.

Can you play it while the children are awake?

The pixelated graphics are not very detailed, which means most of the violence will not upset younger children. The game does involve a lot of violence on par with the contra games of old, so keep that in mind when playing in front of your children. It does glorify guns and weapons.

Did I make time to complete it?

I beat many of the levels and unlocked a good handful of playable characters. I am determined to finish STFU, which is a testament to its fun factor.

Recommended Purchase Price:

Super Time Force Ultra is well worth the $14.99 asking price. This game belongs in any retro 2D gaming fan’s library. STFU has so much personality and overall flair that every moment is a blast to play. The dangling carrot of more characters is just icing on the cake for the enjoyable levels. Anyone who is a fan of Contra or Megaman owes it to themselves to pick this one up!

OR

100% of current retail value of $14.99

Reviewer:

MisterS42

Game Information:

Link to STFU’s Steam page for full game information

Gang Beasts “Redlight, Greenlight?” Review

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Type of Game:

Physics-based local multiplayer brawler

Version Played:

Early Access PC version through Steam

Similar Games:

Super Smash Bros, Stair Dismount, wrestling games

The Good:

  • Physics-based environments that can kill the players (the “fan level” is especially good), however with a caveat (see The Bad).
  • Can be amusing to fling yourself at other players in the futile hopes of body-checking them into a meat grinder.

The Bad:

  • Needlessly hard to control – at first, this was amusing, but as time went on it became annoying.
  • Almost every level has areas where a downed character can get stuck in a corner.
  • Related to the above, once a character is knocked down, it is nearly impossible to get back up if another character is beating on them (this could possible be alleviated with more players participating, as the assailant would be under attack by other players, allowing the downed character a chance to get back up).
  • There needs to be a more efficient way to throw/move downed characters, especially since the only way to kill another player is to have the environment take them out.
  • As with most multiplayer games, Gang Beasts needs to have an online option.

The Writing:

N/A

Did I make time to complete it?

My brother and I played every level available at this time.

Redlight or Greenlight?

redt

This game is currently at a redlight.

After you get past the initial laughs at the physics, there isn’t much of a game here. The promised features of AI-controlled enemies, boss battles and various game types would make it worth maybe $15 at most, otherwise it feels more like a quick physics-based distraction, akin to Stair Dismount.

Reviewer:

Mudlab

Disclaimer: Gamer’s Glance was provided a review copy of this game

Game Information:

Link to Gang Beasts’ Steam page for full game information

Spacebase DF-9 “Redlight, Greenlight?” Review

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Type of Game:

Sandbox sci-fi building simulation

Version Played:

PC version through Steam (Alpha 6c, 6d, and 6e)

Similar Games:

Startopia, Prison Architect and to a lesser degree The Sims

The Good:

  • Easy to use UI.
  • Crisp and clear graphics.
  • Plenty of random events that always keep you busy.
  • Recruit new staff to work for you as a single staff member can only do one type of work like “build,” “mine asteroids for more matter,” etc.
  • After the initial building of your space station you can play as you want.
  • Pirates and raiders will keep you on your toes.
  • Constant updates for the game (you can tell the dev team care about the game).

The Bad:

  • Recommended to watch the “Learn to play” video before you play, as your first three members have eight real time minutes of oxygen, so you need to get them to build your base which needs to include an airlock, oxygen recyclers and a reactor in your base, thankfully there are tool-tips to help. Link here: Learn to play Spacebase DF-9
  • Game seems a bit too pricey for what it actually is, as it’s only in the alpha stage and it feels like a fair bit of content is not there. For example, there is no early warning system of where the pirates and raiders will turn up in a certain part of your spacebase.

Nitpicking:

Only bad thing I can see with the game so far is that it seems very daunting at the beginning with your three staff members having limited oxygen – if you haven’t built an airlock with a power supply by that time, you’ll have to wait for a ship to come by and offer you some additional staff, so it really is beneficial to a new player to the game to watch the aforementioned “Learn to play” video. I haven’t noticed any game-breaking bugs, although there was one instance where I couldn’t place a shelf (used for staff members to store their belongings) at a certain angle on a wall.

Did I make time to complete it?

This game can’t be completed as it just keeps going on and on.

Redlight or Greenlight?

green

This game is currently at a greenlight.

I could spend many hours on it doing my own thing without having to worry about a “Game Over” screen. I would recommend waiting for SBDF9 to go on sale (around $10 USD) or at least waiting until its beta phase to pay full price as there will be more content. There could even be multiplayer, making it possible to visit other people’s spacebases…the game is full of possibilities.

Reviewer:

Beefy

Game Information:

Link to Spacebase DF-9’s Steam page for full game information

Running with Rifles “Redlight, Greenlight?” Review

 

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Type of Game:

Open world top-down tactical shooter

Version Played:

PC version through Steam (Beta 0.97.1)

Similar Games:

Tiny Troopers, Commandos and to a lesser degree the Battlefield series

The Good:

  • Easy to mod for making maps, weapons, factions and vehicles.
  • Events happen in-game like capturing enemy vehicles and returning them to your armory.
  • Co-op and PvP online game modes with up to 64 players on a server.
  • Gain ranks to purchase more guns and have AI bots under your command.
  • Features single player to practice against AI bots.
  • Massive maps with plenty to explore and secret things to find.
  • Easy to use cover system.
  • Various things to capture like trucks, loot and guns.

The Bad:

  • AI Bots seem a bit aim botty.
  • Co-op can be a bit boring (needs more diverse events to complete).
  • No tutorial to explain things a bit better.

Nitpicking:

The UI is non-existent; yes the two-man dev team have said they want a game with more view of the map without much blocking the way, but surely it’s up to the players to have more or less on screen that could aid us like a minimap or maybe even a health meter. Apart from that, there’s hardly anything wrong with the game, no game-stopping bugs or crashes to desktop.  

Did I make time to complete it?

The game can’t be completed yet, maybe it will be in the future but I’ve spent about 20 hours on it so far.

Redlight or Greenlight?

green

This game is currently at a greenlight.

Running with Rifles offers so much as it already is, with a lot promised in the future, for the price of $9.99 USD or £6.99 GBP. It’s a great war game where you don’t have to worry about your computer specs (unlike the FPS variants) and its a complete blast solo or with friends. If you want to try it out, the demo is here: http://www.modulaatio.com/runningwithrifles/?page_id=22

Reviewer:

Beefy

Game Information:

Link to Running with Rifle’s Steam page for full game information

The Red Solstice “Redlight, Greenlight?” Review

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Type of Game:

Third Person Tactical Real-Time Shooter

Version Played:

Early Access PC version through Steam

Similar Games:

Warcraft 3: Night of the Dead mod, XCOM, and to a lesser degree Left 4 Dead

The Good:

  • One of few games that offers 8 player coop over a non-local environment!
  • Multiple classes to choose from, with unique abilities and loadouts that run the gamut of shooter/MOBA tactics: Assault, Heavy Support, Recon, Marksman, Demolition, Terminator, Hellfire, and Medic
  • Randomly generated item spawns help make every gaming session different and unpredictable
  • Randomized missions also offer different objectives that add to the replayability 
  • Also adding to the longevity of the game are the different gametypes that place changes to the setting and difficulty levels
  • A large amount of weapon-types (though some are locked to specific classes), which feature numerous stats that determined their purpose in varying combat scenarios
  • The music and sound effects are well done and aptly convey a sense of dread and suspense
  • The story line and lore is complex and deep, which can assist with the player’s ability to immerse themselves in the game
  • The game rewards great teamwork which is important to have in a tactical shooter
  • Very few bugs and glitches for an early access title, especially considering the massive amount of content offered; those that do pop-up are quickly handled by the development team
  • The plethora of achievements and rank unlocks help encourage game progression

The Bad:

  • Overall presentation is not very polished and doesn’t help market the immensely deep game underneath. A serious example of making sure not to judge a book (game) by its cover (presentation)
  • The voice over during the beginning cutscene is atrocious and immediately sets the players’ expectations low
  • The complex user interface and menus are also off-putting and require putting time into the tutorial to fully understand
  • While the tactics keep the gameplay varied, the actual gunplay can get repetitive (though this can be said of most shooters). That said, if you aren’t a fan of shooters this won’t change your mind or opinion.

Can you play it while the children are awake?

There is quite a lot of gun and other weapon-based violence. There was not, at least in my time with the game, any profanity. I’d say it would be fine for children 8+, but that of course can vary depending on the child.

Did I make time to complete it?

This is primarily a multiplayer game, so completing it is not an option. I did, however, put numerous hours into it.

Redlight or Greenlight?

green

This game is currently at a greenlight.

The content that is currently offered is well worth the asking price of $19.99. In fact, the amount of content is beyond most shooters that are currently available as completed titles. I will say that I was interested in this game due to the RPG and progression elements – I am typically not a fan of shooters. The last statement of The Bad rings true for me as this game did not change my poor opinion of shooters. If you are a fan of the genre, however, you will find PLENTY to enjoy in The Red Solstice.

Reviewer:

MisterS42

Game Information:

Link to The Red Solstice’s Steam page for full game information

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