WildStar Preview

WildStar

Type of Game:

MMO

Version Played:

Beta PC version

Similar Games:

World of Warcraft, Guild Wars 2 and tons of other MMOs

The Good:

  • The “action combat” is a welcome change from the tired “select target and hit 1,2,3 while standing still” mechanic. Dodging, attack angles and movement all play a large part.
  • The overall art style is reminiscent of when WoW was first released – focused more on the theme than on being photo-realistic, and the end result works well.
  • You can basically “phone in” many quests without returning to the quest giver, saving tons of time and tedium (although with a caveat – see The Bad)
  • The character creation is fairly robust – you can make some pretty cool looking characters within the standard good guy/bad guy racial confines.
  • Lots of tongue-in-cheek humor makes sure the game doesn’t take itself too seriously.

The Bad:

  • As with some other MMOs, when there are a lot of players in a given area it can be difficult to sort out what’s going on.
  • The standard ? and ! above quest givers
  • Being able to “phone in” completed quests tends to make your actions seem trivial, and slightly breaks the immersion.
  • The UI seems like it’s going more for style than function. Thankfully, this is configurable, but the default is pretty bad.
  • The jumping puzzles are an interesting idea, but not quite ironed out.

The Writing:

The game’s lore is expansive if you take the time to read everything you find. A fair amount of sci-fi tropes, but well-written nonetheless. I almost wish the game gave you more incentive to read everything, as after a few lore items are picked up, you tend to file them away automatically.

Did I make time to complete it?

I don’t believe MMOs are “completable;” you are constantly working to improve your character and gear.

Recommended Purchase Price:

There has been a lot of discussion about this game being subscription based, and with good reason. Many MMOs are going the f2p route, most with negative results. Will the old subscription model keep WildStar going strong? I sure hope so.

With that in mind, the standard edition of a subscription-based game being $60 is stupid, even if the reason is the inclusion of a month of playtime. The publishers could probably attract more players if the initial cost were $30.

or

50% of current preorder value of $59.99

Reviewer:

Mudlab

Game Information:

Link to WildStar’s official site for full game information

About these ads

Posted on April 27, 2014, in Redlight, Greenlight? and tagged , , , , , , , , , , , , . Bookmark the permalink. 1 Comment.

  1. Dorian Salgato

    Love this review and the review style. This is my new site for reviews.

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