WildStar Preview


Type of Game:


Version Played:

Beta PC version

Similar Games:

World of Warcraft, Guild Wars 2 and tons of other MMOs

The Good:

  • The “action combat” is a welcome change from the tired “select target and hit 1,2,3 while standing still” mechanic. Dodging, attack angles and movement all play a large part.
  • The overall art style is reminiscent of when WoW was first released – focused more on the theme than on being photo-realistic, and the end result works well.
  • You can basically “phone in” many quests without returning to the quest giver, saving tons of time and tedium (although with a caveat – see The Bad)
  • The character creation is fairly robust – you can make some pretty cool looking characters within the standard good guy/bad guy racial confines.
  • Lots of tongue-in-cheek humor makes sure the game doesn’t take itself too seriously.

The Bad:

  • As with some other MMOs, when there are a lot of players in a given area it can be difficult to sort out what’s going on.
  • The standard ? and ! above quest givers
  • Being able to “phone in” completed quests tends to make your actions seem trivial, and slightly breaks the immersion.
  • The UI seems like it’s going more for style than function. Thankfully, this is configurable, but the default is pretty bad.
  • The jumping puzzles are an interesting idea, but not quite ironed out.

The Writing:

The game’s lore is expansive if you take the time to read everything you find. A fair amount of sci-fi tropes, but well-written nonetheless. I almost wish the game gave you more incentive to read everything, as after a few lore items are picked up, you tend to file them away automatically.

Did I make time to complete it?

I don’t believe MMOs are “completable;” you are constantly working to improve your character and gear.

Recommended Purchase Price:

There has been a lot of discussion about this game being subscription based, and with good reason. Many MMOs are going the f2p route, most with negative results. Will the old subscription model keep WildStar going strong? I sure hope so.

With that in mind, the standard edition of a subscription-based game being $60 is stupid, even if the reason is the inclusion of a month of playtime. The publishers could probably attract more players if the initial cost were $30.


50% of current preorder value of $59.99



Game Information:

Link to WildStar’s official site for full game information

Posted on April 27, 2014, in Redlight, Greenlight? and tagged , , , , , , , , , , , , . Bookmark the permalink. 2 Comments.

  1. Dorian Salgato

    Love this review and the review style. This is my new site for reviews.

  2. Well, I remember back in 2011, when they first announced it, (I think it was around then anyway; there were some videos circulating the web at that time for sure, such as this from 2011: https://www.youtube.com/watch?v=r4fIruA4fxo ), Wildstar got me all hyped up. Took some time before it actually arrived, but when it finally did, it was a pretty good experience tbh.

    I had some beta invites, but by the time I got those, I was a bit on the fence. Nevertheless I picked up the game on launch day and started running around with a Warrior. The whole experience of it was pretty decent (I am saying this as a long time WoW player). The story is compelling and the areas (zones) are well made. Lacks a bit in some of the sub-systems such as trading/crafting/auction house interfaces, but I suppose that will all be ironed out as time goes by. The PvP is pretty decent too.

    As an MMO, I can put it this way: If this was the first MMO ever made, people would be over the moon about it. It IS a great game in itself. The raiding has an unprecedented approach, for example ( https://www.youtube.com/watch?v=-lr5wzAviCQ ). Thing is, over the years we have seen so many games fall into the trap of trying to copy one another or do the same, only better – well, this might be a good thing actually – because it creates competition and we all know competition is good for the end user. But none has really “risen to the challenge” of becoming a “WoW killer”. Honestly I do not think anyone ever will. A new, successful MMO has to be a good experience in its own right and for its own reasons.

    As for the economy there is one thing that really separates Wildstar from other MMOs; the C.R.E.D.D. system. The way they laid out this whole feature is pretty unique. It is about taking power away from the 3d party actors and transferring it over to the players. I know that one can get a good deal on some sites, such as g2a: https://www.g2a.com/r/wildstar-category-global – but if one can make big bucks in game (being sort of an in game tycoon), one can actually end up paying for the subscription by just playing the game.

    In the end I think it is safe to say that the impressions one gets from playing a new MMO depends on where you are coming from. If you have played MMOs for 15 years, you will not easily get impressed. But if you are just starting out, and Wildstar is your first MMO experience, it is as good as any.

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